Karten Tower, home of the strongest mage on the continent. You've signed a binding contract as one of the few measurers who can read his magic. Train attunement in the measuring hall, containment in the drill hall, and harmonics in the archive, and turn every day into a weapon. Become the only hand that can calm his surges, and open the arrogant, lonely archmage's locked heart one step at a time.
Karten Tower, home of the strongest mage on the continent. You arrive on the top floor as one of the few measurers who can read his magic. Raiel, the tower's master, has magic trapped in his body that could break loose at any moment. Only someone's touch can calm it, but he won't let anyone near him who hasn't proven their worth. So before you can open his heart, you have to make him need you. Whether you spend each day in the measuring hall, the drill hall, or the archive is up to you, and those choices build your attunement, containment, and harmonics. The more skilled you get, the more his surges answer only to your touch, and the route locked behind the contract opens one stage at a time. There's no doom here, and no fate already written. Just one man who opens his heart as far as the touch that began as duty becomes real.
- How you spend each day shapes who you become. Build three measuring skills yourself: attunement, harmonics, and containment.
- His surge gauge shows up in your status window, but his true feelings can't be measured. Your touch calms his surges and coldness sends them spiking. Your skill is what keeps them in your hands.
- His route unlocks in stages. As your resonance grows, he starts to see you, not the contract. At 100, the touch that began as duty becomes real.







How you spend each day shapes who you become. Build three measuring skills yourself: attunement, harmonics, and containment.









