Karten Tower, home to the strongest mage on the continent, where you have signed a binding contract as the only measurer able to read his magic. Attunement in the measuring hall, containment in the drill hall, harmonics in the archive: every day you spend becomes a weapon. Become the one hand that can govern his surge, and open the heart of the proud, lonely archmage locked behind the contract one stage at a time, exactly as far as you have grown.
Karten Tower, home to the strongest mage on the continent, and you step onto its topmost floor as one of the few measurers who can read his magic. Lyell, master of the tower, carries power caged in his own body that may break loose at any hour, and to settle it another person's hand must touch him. Yet he grants that touch to no one whose usefulness has not reached him, so before you can open his heart you must first make him unable to do without you. Whether you spend today in the measuring hall, the drill hall, or the archive is entirely yours to choose, and that choice is what shapes you into attunement, containment, and harmonics. The higher your mastery climbs, the more his surge answers your fingertips alone, and stage by stage the route locked behind the contract opens one step further. There is no reckoning here and no fate already written, only one man who opens his heart exactly as far as the touch that began as duty becomes true.
- Where you spend today is what makes you. A growth game where you raise three measurement disciplines yourself: attunement, harmonics, containment.
- His surge gauge shows on the status window, but his true heart is immeasurable. Touch settles the surge, cold treatment stirs it, and your mastery is what takes it into your hands.
- His route is locked in stages. As resonance rises he meets you past the contract, and at 100 the touch that began as duty becomes true.

Where you spend today is what makes you. A growth game where you raise three measurement disciplines yourself: attunement, harmonics, containment.














