The day after the condemnation, you wake as a villainess sentenced to exile for treason. The man escorting you is the enemy who blames you for the massacre on the snowfield: Reiden, commander of the northern army. The status window reads everything, yet his true heart is the one thing it cannot measure. Across the hundred days that run toward the Frost Prison and your ruin, you must clear your name and win that one man.
When you open your eyes, you are inside 'Beneath the Frostflower', the web novel you were reading until last night. Worse: you are in the body of Roselia Armand, the villainess sentenced at the condemnation to exile for treason and dragged toward the Frost Prison at the northern edge of the world. The charge is the massacre on the snowfield, that she sold the northern army's supply route to the enemy and left hundreds to freeze to death. But that is a charge fitted to her by the one who set the trap, and you have read the story to its end and know whose hand it truly was. The man who volunteered for the escort is the enemy who lost his brother and his men on that field: Reiden, commander of the northern army. He is the one who will push you into the execution ground, and also the only one keeping you alive across these hundred days. The status window has already written him down as your executioner, yet what runs beneath those frost-cold eyes is measured by no number at all. A hundred days flowing toward the Frost Prison. Riding at your enemy's side, can you clear your name, win that one man's heart, and rewrite an ending that was already decided?
- Traveling with the enemy. You start at your enemy's side and climb, step by step, from the point of his blade to the back he finally turns toward you.
- A fate already written. D-100 to the Frost Prison. You pass the traps and truths laid along the road one by one and untie the knot of the false charge.
- A heart no status window can measure. The commander's guard rises by the notch, but his true heart stays marked immeasurable.

Traveling with the enemy. You start at your enemy's side and climb, step by step, from the point of his blade to the back he finally turns toward you.














